Berkshire Junior Chess

Grades Grades are used within chess to help determine fair and predictable pairings in competitions, to measure progress, and as one indicator to team managers that a player might be asked to play for a county team.

Berkshire Junior Chess have been running our own grading system for several seasons. Player rankings, based on these Berkshire Junior grades are also published in the Year Book.


Grading systems This website displays 3 different grades for players, and for event results. The three grade types are: Berkshire Junior, ECF Standard Play, and ECF Rapidplay (ECF = English Chess Federation). On a player detail page, all three grades may be displayed if the player has gained a grade of each type. A results page will only display grades of one type.


ECF Grades ECF Standard Play grades are assigned to players if they have played matches where the time limit is not less than one hour for the initial 30 moves (and, of course, where the match result has been submitted to the ECF for grading purposes). A Standard Play grade can be gained by playing in certain county matches (e.g. under 18 matches), in the adult Berkshire League, or in some tournaments such as the Berks and Bucks Congress. At the start of the 2006-07 season, 22 Berkshire Juniors had a standard play grade, although many are based on little more than the minimum number of games required.

ECF Rapidplay grades are calculated from the results of games of less than one hour for the initial time period, but no faster than 15 minutes sudden death. There are currently 22 Berkshire Juniors with a rapidplay grade.


Berkshire Junior Grades As of September, 2004, the ECF (BCF as was at the time) no longer grade junior events for free. It has been estimated that to carry on submitting results at the same rate as the 2003-04 season would cost us £800! Instead of increasing tournament entry fees to cover ECF grading charges, we have decided to calculate our own grades, and call them "Berkshire Junior Grades". Further, we have decided to adopt a modified version the FIDE grade calcuation methods, which are different from the method used for ECF grades.

At the end of the 2006-07 season, there were 735 players with a Berkshire Junior Grade, and it has become the standard measure used to pair players at the popular Saturday afternoon events. We publish end-of-season ranking lists based on these grades, but only team managers can access the current point-in-time rankings.


Grade Calculation The nitty-gritty part. How are tournament results turned in to Berkshire Junior grades? First, all match results for a tournament are entered into the website database (this level of detail also allows the website to display a "crosstab" section on a results page). The method for calculating grades is different for players who start with an existing grade, and those without a grade. In outline, the following method is used for players with an existing grade:

For ungraded players, a different computation is performed: The following conditions apply to both calculations:

This approach means that:

The actual formulae used to perform the "calculations" mentioned above are given below. (note: * is used for multiplication, and ** is the exponent (to the power of) symbol):


Example Calculations Suppose player A, who has a current Berkshire Junior grade of 1000 competes in a tournament and plays 6 matches against opponents with the following grades: 800, 1150, no-grade, 1280, 1190, and 1310. Further suppose that the player scored a total of 3.5 points against the graded opponents. The result against the ungraded player is irrelevant for the purposes of grading calculations.

First calculate AOG (average opponent grade), which gives 1146. Use the ES formula above to calculate expected score, which comes to 1.51 (to 2 decimal places). Next use GC formula to determine the grade change: GC = +79.6. Finally apply the grade change and tournament bonus (5) to the current grade to give 1085 (rounded). This is the player's new Berkshire Junior grade, and will be used as the initial value for BJG in any future tournament.

The following is a brief table of grade changes for a number of grade differences for a single game (player grade - opponent grade). The first entry shows that if you out-grade your opponent by 400 points, then if you win you gain only 4 points, if you draw then you lose 16 grading points, and a loss results in a grade reduction of 36. (In reality, a grade difference of 400 would be treated as 350, with resultant amendment to the grade changes mentioned).

Grade diffWinDrawLose
+400+4-16-36
+200+10-10-30
+100+14-6-26
0+200-20
-100+26+6-14
-200+30+10-10
-400+36+16-4
As you can see, the grade gains and losses are symmetrical, and indeed the whole system is a "zero-sum game". For any tournament, or single game, the aggregate grade change is close to zero. However, our implementation also includes a 5 point bonus per tournament entrant. The aggregate sum may also vary from zero due to rounding.

It is too early to tell if the competing effects of how the system operates will lead to grade inflation or deflation over time: